Still going!
Brawl City (0.1) » Devlog
Hello, it's been a bit!
I've been sidetracked a lot with my day job, but here's some of the things I've been focusing on (albeit as my brain allows)
- Reformatting the document
- Some of the sections could be moved to make the process of reading the document a bit smoother.
- Adding in examples for each section
- As someone who doesn't play a lot of ttrpg's, it's often daunting to jump into a large document without examples of how things might work. I want to add in a sort of story line through the examples so new players/GM's can get up to speed quickly and hopefully get their minds going on the possibilities!
- Adjusting the Brawler class
- They're still a bit bland and I want to give them some spice. Currently tinkering with exploding dice mechanics and weapon specializations.
- TALENTS
- These are the way I want to introduce a bit of customization to the classes so each player feels like they can make their character in their own way. Here's a preview of some of the talents for The Grappler:
- Tenacious: on a 1 or 2, this move deals half dmg instead of no damage.
- Thundering: this attack deals an additional ½ dmg to two nearby enemies
- Towering: end your turn. You can perform this attack twice next round without rolling.
- Still in the process of figuring out how some of this will get added to your character, but leaning towards a "rest point" system at the moment where you're granted a point to spend on talents/hp/meter upgrades at the end of a street or by defeating a boss.
Hopefully that gives you a good sense of where I'm taking things at the moment and gets you a bit excited about the future of Brawl City!
Get Brawl City (0.1)
Brawl City (0.1)
A Beat 'Em Up inspired TTRPG for 2-4 players and a GM
Status | In development |
Category | Physical game |
Author | jlevstein |
Tags | Beat 'em up, brawler, Tabletop, Tabletop role-playing game |
More posts
- Brazilian Portuguese Translation!Oct 27, 2021
- Public 0.1 release!Jul 07, 2021
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